Thursday, September 8, 2011

Gold farming- who's really the 'slave' to the game?

For every game, there is a loophole to exploit, some hidden secret just waiting to be found and used to change the game in a way never meant by the creators.  For MMOs, this unintentional twist is gold farming.  Originating around the time of the rise of massive multiplayer online role playing games (MMORPGs) such as Ultima Online and Lineage, the concept of gold farming is nothing newer to gamers.  The basic concept behind gold farming is that workers, usually in China, are payed a very small amount to work 12 hour shift, during which they grind for experience and in-game currency.  This is then sold to an online middle man, who then turns to customers in the United States and Europe, gamers who are looking to get ahead or seeking some rare item and are willing to pay real money for it.  Despite being forbidden by the makers of these games, gold farming still exists and thrives today, a multi-million dollar that continues despite efforts to suppress it.

By all appearances, it is these gold farm workers that are the slaves to games such as World of Warcraft; however, stop to consider the gamers who fund these farms.  These people are willing to spend real-world currency, sometimes the entirety of their paycheck, just to improve their standing in a virtual world.  While the gold farm workers are paid next to nothing and are very limited in what they can do while on the clock, at least they are being paid to do something they enjoy.  On the other hand, the gamers who fuel gold farms through their purchases are, in all honesty, 'enslaved' to the game.  They find satisfaction and happiness in a virtual world, rather than the work they live in.  They are willing to work a dead end job, just so they can use that money to fuel their addiction further.  It seems to me that, in the end, it is the gamers who are the true slaves, not the workers.

3 comments:

  1. Nice turn-around on the core metaphor. It encourages a kind of sympathy for those who pay for gold and as a consequence keep the practice going. Still, it does shift attention away from the ways gold farmers may be exploited for their love of the game.

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  2. I really like how you said the gamers across the world are the ones who are enslaved in the game and not the players who are "working" at these gold farms. I totally agree and I think this is a really unique way to look at this ongoing situation.

    p.s. sorry if you get this comment multiple times. I am still trying to figure out how this blog thing works.

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  3. I too agree with what you said in your post about the gold farming.Especially the part where you said "They find satisfaction and happiness in a virtual world, rather than the work they live in." I found this ironic because these people who have actual jobs, almost seem to rather live in this alternate virtual reality. They spend real money to fully indulge into this virtual world, while people across the world "work" to farm this gold. Its almost as if these people would want to live the lives that the gold farmers live because they are so into the game.

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